---
title: "TEC: Titan Onslaught Update Change Log"
canonical: "https://wiki.sinsofasolarempire2.com/space/SSEFW/1502969857/TEC%3A%20Titan%20Onslaught%20Update%20Change%20Log"
format: markdown
---
<span style="color: #ff991f">**Release Status:**</span> ***** RELEASED *****

May brings the onset of Spring at Stardock and Ironclad; it’s a good time to reflect on how things are progressing. We’ve received a lot of great feedback from players so far and it’s allowed us to enhance the game in many ways already. 

This month’s release includes several highly requested features:

- TEC Titans - The Ankylon and Ragnarov re-enter the war with all the Sins II trimmings!
- TEC Novalith Cannon - This deadly superweapon returns exclusive to the TEC Rebel faction, granting them incredible power.
- New Fleet System - You asked, and we agreed wholeheartedly:  This update includes the first draft of our new fleet system.
- Planet Updates - Constructor ships return along with planet elevators and orbital traffic.

> ℹ️ Note: This update is not save game compatible with prior versions.

---

# Change Log

## Fleet System

- Players can now form fleets of ships via the left-side empire window.
  - Add a new fleet by hovering over the left-side empire window and left-clicking the + button.
    - Selecting unit(s) and right clicking the fleet button will also create the fleet and add the units.
    - Selecting unit(s) and right clicking an existing fleet will add the units to the fleet.
    - Remove a unit from a fleet by clicking the ‘Leave Fleet’ button in the advanced ship actions menu.
  - Units rallied to a fleet will join it.
  - Remove a fleet by dragging it out of the empire window.
- Reinforce
  - Fleets can reinforce their ranks using the fleet’s build interface when the fleet is selected.
    - The fleet will optimize where ships are produced based on the fleet’s location and various other factors.
- Orders
  - In addition to reinforcement, fleet orders include move, attack, hold position and stop. Based on feedback we will add new orders, states and behaviors.
- Fleets that have lost enough ships to empty a row of the formation will automatically compress to tighten the formation as appropriate.

## Unit Control

- Added rotate-in-place command to ships. Hold ALT when right clicking in a gravity well to have selected units face the direction you specify.
- Changed left and right click to attack all enemy units in a selection window stack (e.g., to attack all siege frigates just click once on the stack in the selection window; instead of shift queue attack each unit in turn).
- Removed strikecraft from the highest-level bandbox priority so they no longer get included with regular units.
- Fixed order lines conflicting with phase lane rendering. Phase lanes are now suppressed and smoothly fade back in when order lines go away.
- Improved ability button UI for channeling abilities.
- Forced new key bindings to be used.

## Gameplay

- Added Trader Rebel and Loyalist Titans.
- Added Novalith Cannon to TEC Rebels.
- Upgraded TEC Rebel Insurgency to 300 supply (up from 50).
- Auction Updates:
  - Added auction losing refund percentage (50%) for all players.
  - Added auction lost refund bonus research to TEC Rebels.
- Minor Faction Updates:
  - Added Metal Monopolization reward: Provides you with a time limited exclusivity contract with the metal market.
  - Added Crystal Monopolization reward: Provides you with a time limited exclusivity contract with the crystal market.
  - Added Black Market Andvar reward: Provides you with a smuggled cache of Andvar.
  - Replaced Elite Mining Crews reward with Advanced Mining Rig: Highly customized mining machinery boosts metal extraction rates.
- Added initial planet elevators and orbital traffic to help signal planet development level.
- Added initial construction ships to build structures.
- Ships in drydock will now fly out of the factory when construction is completed.
- All planet bonuses were given more accurate `planet_type` constraints.
- Added planet bonus constraint to avoid surface level conflicts.
- Removed various obsolete planet bonuses that will be replaced in a future update.
- Added queuing of ship components without a shop.
- Added queueing of starbase components while under construction.
- Changed home planet starting bonuses to planet components.
- Upgraded Retrofit Bay to recharge its antimatter faster (to keep the heals coming!).
- Fixed research prices.
- TEC Rebel insurgent units that are no longer at enemy planets will auto-scuttle to avoid insurgents sitting around planets they shouldn’t be.
- Starbase Docking Booms changed to do in-combat repair rather than passive regeneration.
- Fixed inappropriate ships from acquiring strikecraft as their primary target (e.g., capital ships).
- Restricted some ships' point-defense to only fire at strikecraft and torpedoes.
- Slowed down orbits of planets closer to the star.
- Fixed default factory rally points.

## Garrisons

- Added new garrison states “roam offensive” and “roam defensive.”
- Garrison supply reduced by 25% (except for the home planet garrison).
- Doubled garrison unit build times.
- Moved garrison order management to the garrison planet component. The component itself will now represent the three different behaviors.
- Fixed garrison units being stacked with normal units in selection window.

## Galaxy Generation

- Added formation spawning for player starting units.
- Improved how formations spawn in a gravity well.
- Setup formations for minor factions.
- Update map names and descriptions.

## Minor Factions

- Added Advent Apostate Merchants as the merchant NPC.
- Added Vasari Outcast Miners as the mining NPC.

## Visuals

- Added initial star model.
- Added initial gas giant model.
- Updated Trader normal and adaptive shield effects.
- Updated various weapon and ability particle effects.
- Added initial ship and structure under construction effects.
- Added initial star and star surface texture.
- Updated asteroid props.
- Updated Dunov materials.
- Added visible missiles on a variety of ship meshes.
- Adjusted some mesh icon visible distances.
- Updated beam effect on starbase.
- Updated capital ship light autocannon hit effect.
- Added depth fade to a variety of effects.
- Updated some death sequences for large units/structures.

## HUD

- Updated bottom bar.
- Added Exotic Factory building counts blink duration.
- Added flash to Exotic button when any exotics received.
- Added flashes to top bar buttons (e.g., trade import points acquired).
- Added invalid ability target planet alpha. Replaces old unused underlays; now consistent with picking alliance offer planets.
- Added new dialog frame to all HUD dialogs.
- Added saving of notification cards.
- Aligned Exotic Factory owned and building counts with one another.
- Changed alliance offer notifications to be persistent with progress bars.
- Changed top bar assets text to be consistent with other components.
- Fixed delay between consuming last item and it being removed from inventory.
- Fixed notification card layout off by 1 errors.
- Fixed notifications aligning with top bar buttons.
- Fixed players window opening sometimes when closing alliance offer window.
- Fixed selection of single ships not showing up in planet pip group rendering.
- Improved errors around missing research labs. Now explicitly says “labs” instead of just “research” to avoid confusion.
- Removed extra thick phase lanes for PSIDAR.
- Split up count text on all HUD buttons to top and bottom when building, consistent with the Exotic Factory window.
- Stabilized clock text as it increments.
- Updated victory window to use new dialog frame.
- Update orbit direction line colors and length.
- Improved unit selection outline aliasing.
- Reduced size of garrison unit underlay.
- Added a wide variety of icons for build menus, research, abilities, components and auctions.
- Adjusted `ui_status_border` sizes.
- Fixed research tier upgrades waiting for research labs messaging.
- Added tab to toggle between research windows instantly.
- Exposed camera settings for edge panning, invert horizontal rotation and invert vertical rotation.
- Fixed mesh outlines appearing through meshes as if they were transparent.

## Tooltips

- Added unit order tooltips. You can now see that units are attacking a group of units and not just one unit.
- Improved auction tooltips.
- Fixed hit box used for auction tooltips.
- Improved modifier tooltip rendering to show ratio values.
- Added exotic count action tooltip line rendering.
- Added click instructions to garrison tooltip.

## Audio

- Updated Dunov Energy Transfer sound fx and duration.
- Added TEC ambient music track.
- Updated phase jump sound fx.

## Bug Fixes

- Fixed scouts no longer exploring due to autocast wiping out orders every update.
- Fixed alliance offers expiring not refunding assets and exotics.
- Fixed autocast of untargeted abilities not working when given explicit orders.
- Fixed bug in late game culture rate spread. Resistance and synergy were not properly checking the update tick, so old phantom resistance that doesn’t exist anymore was being factored in.
- Fixed `create_unit` atomic failing to create units. Caused two abilities on the Marza to no longer work.
- Fixed death sequence effects spawning when zooming in after a unit has died.
- Fixed higher research tiers being acquired before lower tiers are finished.
- Fixed hyperspace exit effects showing when zooming in late to a gravity well.
- Fixed player window auto-opening when game is over.
- Fixed built ships all coming out of the same factory.
- Fixed some buff effects not being released.
- Fixed “Underdevelopment” spelling.
- Fixed confusing culture resistance research subject names.
- Fixed various strings.
- Crashes and Asserts:
  - Fixed hard crashes in d3d11 when meshes are missing.
  - Fixed crash bug when using consumable items.
  - Fixed crash in firing missiles.
  - Fixed crash when moving planet track upgrades.
- Fixed sync errors caused by different processor architectures (e.g., AMD64 vs ARM64). Only users with the same processor architecture can play with each other.
- Fixed empty-id alert.

## Misc.

- Added the ability to render WebM format videos.
  - Added teaser trailer to game start.
- Added more optimizations to mesh rendering.
- Fixed various collision issues.